Further Maths Game theory Practice Questions

Free Further Maths Game theory practice questions with full step-by-step worked solutions. Covers game-theory, play-safe, maximin-minimax, saddle-point. Practise exam-style problems and check your method.

game-theoryplay-safemaximin-minimaxsaddle-pointstable-solutionmixed-strategy
Further Maths70 questionsStep-by-step solutions
Question 1
2 markseasy
In a two-person zero-sum game the row player chooses a row and the column player chooses a column of the pay-off matrix M=(330412344)M=\begin{pmatrix} -3 & -3 & 0 \\ -4 & 1 & -2 \\ 3 & -4 & -4 \end{pmatrix}, where each entry is the number of points the row player wins from the column player. Write down the smallest entry in row 1 (the row minimum).
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Worked solution

  1. Write down the pay-off matrix

    M=(330412344)M=\begin{pmatrix} -3 & -3 & 0 \\ -4 & 1 & -2 \\ 3 & -4 & -4 \end{pmatrix}

    Each entry is the row player's gain; the row player picks a row and the column player picks a column.

  2. Look along row 1

    row 1: 3, 3, 0\text{row }1:\ -3,\ -3,\ 0

    The row player, committed to row 1, receives the least of these entries.

  3. State the row minimum

    minjM1j=3\min_j M_{1j}=-3

    This is the smallest entry in the row.

Answer
min=3\min=-3
Question 2
2 markseasy
In a two-person zero-sum game the row player chooses a row and the column player chooses a column of the pay-off matrix M=(3621)M=\begin{pmatrix} -3 & 6 \\ 2 & 1 \end{pmatrix}, where each entry is the number of points the row player wins from the column player. Which one of the following statements about this game is correct?
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Worked solution

  1. Write down the pay-off matrix

    M=(3621)M=\begin{pmatrix} -3 & 6 \\ 2 & 1 \end{pmatrix}

    Each entry is the row player's gain; the row player picks a row and the column player picks a column.

  2. Find the minimum entry of each row

    min(row 1)=3,min(row 2)=1\min(\text{row }1)=-3,\quad \min(\text{row }2)=1

    The row minimum is the least the row player can gain by playing that row.

  3. Compare the maximin and the minimax

    maximinjMij=1<2=minjmaxiMij\max_i\min_j M_{ij}=1<2=\min_j\max_i M_{ij}

    They differ, so the game has no saddle point and mixed strategies are needed.

  4. Select the correct statement

    maximinjMij=12=minjmaxiMij\max_i\min_j M_{ij}=1\ne2=\min_j\max_i M_{ij}

    The maximin differs from the minimax, so there is no saddle point.

Answer
not stable\text{not stable}
Question 3
4 marksintermediate
In a two-person zero-sum game the row player chooses a row and the column player chooses a column of the pay-off matrix M=(3162)M=\begin{pmatrix} -3 & 1 \\ 6 & -2 \end{pmatrix}, where each entry is the number of points the row player wins from the column player. The game has no saddle point. Find the probability with which the column player should play column 1 in the optimal mixed strategy.
Show worked solution

Worked solution

  1. Write down the pay-off matrix

    M=(3162)M=\begin{pmatrix} -3 & 1 \\ 6 & -2 \end{pmatrix}

    Each entry is the row player's gain; the row player picks a row and the column player picks a column.

  2. Compare the maximin and the minimax

    maximinjMij=2<1=minjmaxiMij\max_i\min_j M_{ij}=-2<1=\min_j\max_i M_{ij}

    They differ, so the game has no saddle point and mixed strategies are needed.

  3. Let the row player mix over the surviving rows

    P(row 1)=p,P(row 2)=1pP(\text{row }1)=p,\quad P(\text{row }2)=1-p

    The row player plays row 1 with probability pp and row 2 with probability 1p1-p.

  4. Write the row player's expected pay-off against each column

    vs col 1: 3p+6(1p)vs col 2: p2(1p)\text{vs col }1:\ -3p+6(1-p)\quad\text{vs col }2:\ p-2(1-p)

    Against column 1 the entries are -3 and 6; against column 2 they are 1 and -2.

  5. Set the two expected pay-offs equal and solve for pp

    3p+6(1p)=p2(1p)  p=812=23-3p+6(1-p)=p-2(1-p)\ \Rightarrow\ p=\frac{-8}{-12}=\frac{2}{3}

    Equalising the pay-off against the two columns makes the column player indifferent, which is what an optimal mix does.

  6. Repeat for the column player to find qq

    3q+(1q)=6q2(1q)  q=312=14-3q+(1-q)=6q-2(1-q)\ \Rightarrow\ q=\frac{-3}{-12}=\frac{1}{4}

    Here qq is the probability the column player plays column 1; the row player is made indifferent between rows 1 and 2.

  7. State the required probability

    P(column 1)=14P(\text{column }1)=\frac{1}{4}

    This probability comes from the optimal mixed strategy.

Answer
P=14P=\frac{1}{4}
Question 4
6 markshard
In a two-person zero-sum game the row player chooses a row and the column player chooses a column of the pay-off matrix M=(155511343)M=\begin{pmatrix} 1 & 5 & 5 \\ 5 & -1 & -1 \\ -3 & -4 & -3 \end{pmatrix}, where each entry is the number of points the row player wins from the column player. To find the row player's optimal strategy by linear programming the constant 55 is added to every entry (so every entry is positive and the value V>0V>0); writing xi=pi/Vx_i=p_i/V the row player minimises x1++x3x_1+\cdots+x_3 subject to one \ge constraint per column. Which one of the following is the constraint arising from column 11?
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Worked solution

  1. Write down the pay-off matrix

    M=(155511343)M=\begin{pmatrix} 1 & 5 & 5 \\ 5 & -1 & -1 \\ -3 & -4 & -3 \end{pmatrix}

    Each entry is the row player's gain; the row player picks a row and the column player picks a column.

  2. Add the constant to make every entry positive

    M=(610101044212)M'=\begin{pmatrix} 6 & 10 & 10 \\ 10 & 4 & 4 \\ 2 & 1 & 2 \end{pmatrix}

    Every entry of M=M+5M'=M+5 is positive, so the value of the shifted game is positive.

  3. Set up the row player's linear programme

    minimise x1++x3,xi=piV\text{minimise }x_1+\cdots+x_3,\quad x_i=\frac{p_i}{V}

    Dividing the security inequalities by V>0V>0 turns the game into a linear programme in the xix_i.

  4. Write the constraint for column 1

    6x1+10x2+2x316x_{1}+10x_{2}+2x_{3}\ge1

    The constraint for a column collects that column's (shifted) entries as the coefficients of the xix_i.

  5. Recall the pay-off convention

    Mij=row player’s gain when row i meets column jM_{ij}=\text{row player's gain when row }i\text{ meets column }j

    By convention the matrix records the row player's gains, so the column player's gains are the negatives of these numbers.

  6. Recall the maximin principle

    row player secures maximinjMij\text{row player secures }\max_i\min_j M_{ij}

    Choosing the row with the greatest row minimum guarantees the row player at least the maximin, whatever the column player does.

  7. Recall the minimax principle

    column player limits loss to minjmaxiMij\text{column player limits loss to }\min_j\max_i M_{ij}

    Choosing the column with the least column maximum caps the column player's loss at the minimax.

  8. Recall the stability criterion

    stable    maximinjMij=minjmaxiMij\text{stable}\iff\max_i\min_j M_{ij}=\min_j\max_i M_{ij}

    A saddle point exists exactly when the maximin equals the minimax.

  9. Recall the minimax theorem

    every finite zero-sum game has a value\text{every finite zero-sum game has a value}

    Once mixed strategies are allowed the maximin equals the minimax, and this common number is the value of the game.

  10. Note that the players' interests are opposed

    row player maximises, column player minimises\text{row player maximises},\ \text{column player minimises}

    A single matrix suffices because one player's gain is the other's loss.

  11. Select the constraint from column 1

    6x1+10x2+2x316x_{1}+10x_{2}+2x_{3}\ge1

    Each column of MM' gives one 1\ge 1 constraint of the LP.

Answer
6x1+10x2+2x316x_{1}+10x_{2}+2x_{3}\ge1
Question 5
9 markschallenging
In a two-person zero-sum game the row player chooses a row and the column player chooses a column of the pay-off matrix M=(215011312)M=\begin{pmatrix} -2 & 1 & 5 \\ 0 & 1 & -1 \\ 3 & 1 & 2 \end{pmatrix}, where each entry is the number of points the row player wins from the column player. This game is stable. At which position is the saddle point?
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Worked solution

  1. Write down the pay-off matrix

    M=(215011312)M=\begin{pmatrix} -2 & 1 & 5 \\ 0 & 1 & -1 \\ 3 & 1 & 2 \end{pmatrix}

    Each entry is the row player's gain; the row player picks a row and the column player picks a column.

  2. Find the minimum entry of each row

    min(row 1)=2,min(row 2)=1,min(row 3)=1\min(\text{row }1)=-2,\quad \min(\text{row }2)=-1,\quad \min(\text{row }3)=1

    The row minimum is the least the row player can gain by playing that row.

  3. Find the maximum entry of each column

    max(col 1)=3,max(col 2)=1,max(col 3)=5\max(\text{col }1)=3,\quad \max(\text{col }2)=1,\quad \max(\text{col }3)=5

    The column maximum is the most the column player can lose by playing that column.

  4. Take the largest of the row minima

    maximinjMij=1\max_i\min_j M_{ij}=1

    This maximin value is what the row player can guarantee.

  5. Take the smallest of the column maxima

    minjmaxiMij=1\min_j\max_i M_{ij}=1

    This minimax value is what the column player can hold the loss down to.

  6. Compare the maximin and the minimax

    maximinjMij=1=1=minjmaxiMij\max_i\min_j M_{ij}=1=1=\min_j\max_i M_{ij}

    They are equal, so the game is stable and has a saddle point.

  7. Recall the pay-off convention

    Mij=row player’s gain when row i meets column jM_{ij}=\text{row player's gain when row }i\text{ meets column }j

    By convention the matrix records the row player's gains, so the column player's gains are the negatives of these numbers.

  8. Recall the maximin principle

    row player secures maximinjMij\text{row player secures }\max_i\min_j M_{ij}

    Choosing the row with the greatest row minimum guarantees the row player at least the maximin, whatever the column player does.

  9. Recall the minimax principle

    column player limits loss to minjmaxiMij\text{column player limits loss to }\min_j\max_i M_{ij}

    Choosing the column with the least column maximum caps the column player's loss at the minimax.

  10. Recall the stability criterion

    stable    maximinjMij=minjmaxiMij\text{stable}\iff\max_i\min_j M_{ij}=\min_j\max_i M_{ij}

    A saddle point exists exactly when the maximin equals the minimax.

  11. Recall the minimax theorem

    every finite zero-sum game has a value\text{every finite zero-sum game has a value}

    Once mixed strategies are allowed the maximin equals the minimax, and this common number is the value of the game.

  12. Note that the players' interests are opposed

    row player maximises, column player minimises\text{row player maximises},\ \text{column player minimises}

    A single matrix suffices because one player's gain is the other's loss.

  13. Recall the definition of a dominated row

    row s dominated    r: MrjMsj j\text{row }s\text{ dominated}\iff\exists r:\ M_{rj}\ge M_{sj}\ \forall j

    A dominated row is never strictly better for the row player and may be deleted.

  14. Recall the definition of a dominated column

    column t dominated    u: MiuMit i\text{column }t\text{ dominated}\iff\exists u:\ M_{iu}\le M_{it}\ \forall i

    A dominated column is never strictly better for the column player and may be deleted.

  15. Note that deleting a dominated strategy leaves the value unchanged

    V(reduced)=V(original)V(\text{reduced})=V(\text{original})

    An optimal strategy never places any weight on a dominated row or column.

  16. Select the saddle-point position

    saddle at row 3, column 2, V=1\text{saddle at row }3\text{, column }2,\ V=1

    The saddle point sits in the maximin row and the minimax column.

Answer
(3,2)(3,2)

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